@startuml
sprite $mask_ventilator [48x48/16] {
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}


!define FA6_MASK_VENTILATOR(_alias) ENTITY(rectangle,black,mask_ventilator,_alias,FA6 MASK_VENTILATOR)
!define FA6_MASK_VENTILATOR(_alias, _label) ENTITY(rectangle,black,mask_ventilator,_label, _alias,FA6 MASK_VENTILATOR)
!define FA6_MASK_VENTILATOR(_alias, _label, _shape) ENTITY(_shape,black,mask_ventilator,_label, _alias,FA6 MASK_VENTILATOR)
!define FA6_MASK_VENTILATOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,mask_ventilator,_label, _alias,FA6 MASK_VENTILATOR)
skinparam folderBackgroundColor<<FA6 MASK_VENTILATOR>> White
@enduml